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Unity 4.x Game Development by Example Beginner's Guide: A Seat-of-your-pants Manual for Building Fun, Groovy Little Games Quickley With Unity 4.x - Softcover

 
9781849695268: Unity 4.x Game Development by Example Beginner's Guide: A Seat-of-your-pants Manual for Building Fun, Groovy Little Games Quickley With Unity 4.x
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A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

Overview

  • Learn the basics of the Unity 3D game engine by building five small, functional game projects
  • Explore simplification and iteration techniques that will make you more successful as a game developer
  • Take Unity for a spin with a refreshingly humorous approach to technical manuals

In Detail

Unity is one of the biggest game engines in the world, providing the user with a range of important tools that they need to bring their ideas into reality. Beginner game developers are optimistic, passionate, and ambitious, but that ambition can be dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Games like Angry Birds, Cut the Rope, and Fruit Ninja are fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity, starting today.

This book teaches you the ins and outs of the unique Unity game engine interface. Clear and concise code examples written in both Unity Javascript and C# take you through the step-by-step process of building five small, functional games. With this understanding you can start making your own mark on the game industry!

With absolutely no programming or game development experience, you will learn how to build five simple games in Unity by following step-by-step instructions, peppered with amusing analogies and anecdotes from an experienced indie developer. Following a primer on simplifying your game ideas to that single "something" that keeps players coming back for more, dive into the Unity game engine by creating a simple bat-and-ball game. From there, you'll build a complete memory game using only the Unity GUI system. After building a 2.5D mouse avoider game, you'll learn how to re-skin the project to completely change the game's theme. Incorporating everything you've learned, you'll return to complete the bat-and-ball game by adding scoring, replay flow, sound effects, and animations. Finally, in the new bonus chapter, you'll program some simple AI (Artificial Intelligence) for a tic tac toe game.

"Unity 4.x Game Development by Example" is a fun and light-hearted exploration of one of the most powerful game engines on the market today. Find out what all the fuss is about by getting up to speed using this book!

What you will learn from this book

  • Explore the basic development flow of the Unity 3D game engine
  • Understand fundamental programming concepts in both Javascript and C#
  • Develop five different games from inception to completion
  • Discover the secrets new game developers use to be successful when they're just starting out
  • Grasp the nuances of Unity's immediate-mode GUI
  • Completely re-skin a game for fun and (potentially) profit
  • Lengthen gameplay by learning how to use random numbers
  • Explore the process of writing Artificial Intelligence from scratch

Approach

This is a practical and light-hearted guide to get to grips with creating your first games, with easy-to-follow, step-by-step tutorials using the award winning Unity engine.

"synopsis" may belong to another edition of this title.

About the Author:

Ryan Henson Creighton

Ryan Henson Creighton is a veteran game developer, and the founder of Untold Entertainment Inc. (http://www.untoldentertainment.com) where he creatively consults on games and applications. Untold Entertainment creates fantastically fun interactive experiences for players of all ages. Prior to founding Untold, Ryan worked as the Senior Game Developer at Canadian media conglomerate Corus Entertainment, where he created over fifty advergames and original properties for the YTV, Treehouse TV, and W networks. Ryan is the co-creator of Sissy's Magical Ponycorn Adventure, the game he authored with his then five-year-old daughter Cassandra. Ryan is the Vice President of the IGDA Toronto Chapter. He is also the author of the book that you are currently reading.

When Ryan is not developing games, he's goofing off with his two little girls and his funloving wife in downtown Toronto.

"About this title" may belong to another edition of this title.

  • PublisherPackt Pub Ltd
  • Publication date2013
  • ISBN 10 1849695261
  • ISBN 13 9781849695268
  • BindingPaperback
  • Edition number3
  • Number of pages548
  • Rating

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