Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere. Just outside of the border city of Cillamar lies a hidden ruin, once home to a clan of gnomes, now the lair of twisted aberrations that shun the surface world and its people. The heroes are called to explore this ruin. They pick their way through subterranean byways and galleries, past deadly traps and ancient caverns, to discover the eldritch source of the aberrations: a malevolent crystal monolith hidden atop an island in the center of an underground lake. But ending the crystal’s curse carries its own repe
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About the Author:
Luke Johnson's poems have appeared in The New York Quarterly, Beloit Poetry Journal, Greensboro Review, Best New Poets, and elsewhere. His awards include prizes from the Academy of American Poets and the Atlantic Monthly, as well as a Tennessee Williams Scholarship from the Sewanee Writers' Conference. He received his B.A. from Elon University and his M.F.A. from Hollins University, where he was a teaching fellow. He lives in Seattle, Washington.
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- PublisherGoodman Games
- Publication date2007
- ISBN 10 0979332923
- ISBN 13 9780979332920
- BindingPaperback
- Number of pages16