Using documents obtained under the Freedom of Information Act, this book questions the validity of war games and reveals the Pentagon's search for a computer program that will automatically cross the nuclear threshold--when human players would not
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From Library Journal:
Allen, author of Rickover, has written a solid nontechnical introduction to the development and use of military simulation. He includes abundant anecdotes and information drawn from various levels of the "war gaming hierarchy." Of particular interest is the 1982 game "Ivy League" simulating a full-scale nuclear exchange, an exercise whose details were "leaked" as a "demonstration of Washington's ability to react to a decapitating attack." Some readers will find the book alarming; others will take comfort in Allen's description of the professionalism of the strategists and their efforts to"validate" the games' results. Although the absence of a conclusion is regrettable, this is recommended for public and academic libraries. Zachary T. Irwin, Humanities and Social Sciences Div., Behrend College-Penn State Univ., Erie
Copyright 1987 Reed Business Information, Inc.
"About this title" may belong to another edition of this title.
- PublisherBerkley
- Publication date1989
- ISBN 10 0425116476
- ISBN 13 9780425116470
- BindingMass Market Paperback
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Rating